Björn Berg Marklund
University of Skövde
Lecturer
Björn has been working with games, in particular educational games, since 2010, both as a developer and as a researcher. In his thesis, Unpacking Digital Game-Based Learning, he studied how developers, teachers, and students approach and experience the development and use of educational games, and focused on establishing a pragmatic overview of what it actually takes to create something as technologically advanced as a digital game, make it engaging while still representing educational subject matters accurately, and also implementing it and making it work in a classroom environment. In his work, he emphasizes the importance of employing a broad systems-oriented perspective when thinking about serious games, in order to ensure that a created game isn’t just engaging and hypothetically educational, but also efficient, reliable, and realistically useable so that it actually can make a positive impact in its intended context of use and reach its target audience.