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Thursday, October 17 • 12:00 - 13:00
Satisfactory: A Journey Through Many Iterations

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Since 2016 we've been working on this 'little' game best described as an open-world first-person factory building simulator. It's a game woven around the pillars 'Construct, Automate, Explore & Exploit.'. Designing an interface that felt fitting to this world was a challenge in itself. Satisfactory and its UI have gone through many iterations, different styles, and many tests. Nathalie is here to talk about the importance of this process, and the importance of designing with your community, while moving through Early Access.  

avatar for Nathalie Verweij

Nathalie Verweij

UI/UX Designer, Coffee Stain Studios
Nathalie is one of the UI/UX Designers at Coffee Stain Studios. She was brought on-board in 2016 to take on the challenge of being Coffee Stains' first full-time UI/UX employee. Since then both the studio and its project have grown, and both are far from done growing. Nathalie will... Read More →

Thursday October 17, 2019 12:00 - 13:00 CEST