Welcome to the Sweden Game Conference 2019 schedule!
Enjoy your stay in Skövde!
Back To Schedule
Thursday, October 17 • 14:00 - 15:00
Story-centric game design: A practical framework for developing interactive narratives

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Video games are typically designed around systems and core mechanics, with characters and narrative added later, and world-building sprinkled on top. For games where story is front and centre, however, there’s value in turning this convention on its head. How do you successfully design and develop games from a “story first” point of view, without sacrificing interactivity or the player experience?

In this talk, we’ll look at practical frameworks and techniques for developing games where the narrative comes before — but not at the cost of — systems and mechanics, with concrete examples drawn from Red Thread’s Draugen and Dreamfall Chapters.

We’ll also talk about how Red Thread employs a design philosophy called ‘The Box’ to help communicate the game’s vision and story-centric approach to the development team and external partners.

avatar for Ragnar Tørnqvist

Ragnar Tørnqvist

Red Thread Games
Ragnar Tørnquist is a writer, producer and creative director with twenty-five years of game industry experience. His first commercially released title was an adaptation of the 1996 movie “Casper” for the first PlayStation…and Sega Saturn. His latest game is the recently released... Read More →

Thursday October 17, 2019 14:00 - 15:00 CEST