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Thursday, October 17 • 11:00 - 12:00
Working fast and killing your darlings without hopefully killing your team

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This talk explores how indies can use their advantage of being able to move and change direction faster compared to the bigger players. By using rapid prototyping, the early death of darlings and by being welcoming to changes Flamebait has been able to find great game ideas fast. This talk will explore the Flamebait way of making games and try to analyze the benefits and potential drawbacks of their methods.

avatar for Mattias Lindblad

Mattias Lindblad

CEO & Game Designer, Flamebait Games
Mattias is an alumni of University of Skövde, currently co-founder and CEO of Flamebait Games where he works game design and business stuff. Flamebait has since it's founding in 2016 shipped Passpartout: The Starving Artist followed by Verlet Swing. During his time at Flamebait he's... Read More →

Thursday October 17, 2019 11:00 - 12:00 CEST