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Friday, October 18 • 12:00 - 13:00
Optimizing all-the-things™ in Satisfactory

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Satisfactory is a first-person open-world factory building game with a dash of exploration and combat built using the Unreal Engine. To ensure a game with nearly endless scalability will run on a wide range of hardware requires a great deal of optimization techniques. Learn how to tackle performance issues, what solutions exist in Unreal Engine, and what optimization patterns were used for Satisfactory to keep your computer from burning your house down.

avatar for Snutt Treptow

Snutt Treptow

9x Code Wrangler, Coffee Stain Studios
Snutt Treptow is a programmer at Coffee Stain Studios. He started out as a photographer and somehow ended up as a game developer. Has released games on everything from Playstation 4 to Commodore 64. Has also worn the producer hat. Doctors hate him - makes games just using this one... Read More →

Friday October 18, 2019 12:00 - 13:00 CEST