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Friday, October 18 • 13:00 - 14:00
Simple aerodynamics and practical applications in all types of games

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With a very easy mathematical formula, realistic and useful aerodynamic properties can be added to any dynamic body in a game. Weather the gameplay is completely centered around flying or you just need flying debris to be a little more realistic. Adding aerodynamic properties to an object can be very easy. And on top of that, water can be thought of as just "thicker air", so this is just as applicable under water.

avatar for Tobias Johansson

Tobias Johansson

Tobias has been working as a programmer since 2013, starting at Stunlock Studios with Dead Island: Epidemic and later Battlerite. In Battlerite he was responsible for the AI architecture, worked on animation tech and created the VR camera tool "CamCrew". Now he is consulting at Guru... Read More →

Friday October 18, 2019 13:00 - 14:00 CEST