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Friday, October 18 • 15:00 - 16:00
Networking Simple Behaviours Reliably

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State-sync network layers have become easily accessible in recent years as commercial engines grow their features, bringing many new multiplayer experiences to players. Which is great! But sometimes they are a little buggy. In this talk, Karl will cover some techniques and things to keep in mind when coding object behaviours in a state sync system to reduce the number of network-related bugs and visual issues.

avatar for Karl Bergström

Karl Bergström

Karl has shipped fast-paced F2P online competitive multiplayer games at Stunlock for 9 years with 5 years in the role of Technical Director, with Battlerite being the most well known title. Karl has experience architecting and implementing multiplayer systems that scale globally while... Read More →

Friday October 18, 2019 15:00 - 16:00 CEST