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Friday, October 18 • 15:00 - 16:00
Creating the world of Immortal Realms: Vampire Wars

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The team at Palindrome spent several years building the Immortal Realms: Vampire Wars IP. A big part of this was establishing the world, placing the vampire clans, creatures and humans into a world that fit them and their story. In this talk I break down how we developed the different clans, their architecture, lands, and visual identity. We take a look at what sets the people of Immortal Realms apart and how this shaped the design of the world while taking a closer look at the workflow behind some of the assets.

avatar for Tobias Forsling

Tobias Forsling

Palindrome Interactive
Tobias is the Head of Art at Palindrome Interactive with a background in environment art and a hint of tech art. Tobias started his journey into games about 4 years ago with his own company and the release of Thunder League and Lance A Lot. Then moving on to Tarhead Studios release... Read More →

Friday October 18, 2019 15:00 - 16:00 CEST