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Sweden Game Conference 2019
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Welcome to the Sweden Game Conference 2019 schedule!
Enjoy your stay in Skövde!
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Animation
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Popular Events
#1
The fine art of "Good enough"
#2
Conference Opening: Swedish Games Industry & Anders Ygeman, Minister for Energy and Digital Development
#3
Why Design Matters - Applying Ethics to User Experience Design and Why We Should Care
#4
How to build a Game IP as an indie
#5
The Story of Everything: Writing Game Worlds into Life
#6
Story-centric game design: A practical framework for developing interactive narratives
#7
Working fast and killing your darlings without hopefully killing your team
#8
Optimizing all-the-things™ in Satisfactory
#9
Business tricks Elon Musk doesn't want you to know
#10
SGC'19 Official Party!
#11
The proper care and feeding of your haters!
#12
Game Dev Culture: Crunch and Beyond
#13
Satisfactory: A Journey Through Many Iterations
#14
The secrets to lasting leadership - two decades of experiences
#15
Hard skills - why they are going to fail you
#16
From Indie To AAA
#17
Planning Art
#18
Game Dev Pub! SpelUtvecklarPub
#19
Maps, maps, everywhere!
#20
Creating games to support emotional growth
#21
Building a Strong Portfolio as a Concept Artist in the Game Industry
#22
Launching Twice: Redefining what it means to release a game
#23
Moving Forward
#24
Rehumanizing Game Developers
#25
Simple aerodynamics and practical applications in all types of games
#26
Things we lost in the fire
#27
Deadlime Stories: 100 Games Later
#28
Valiantly Onwards! Designing a long life for a tiny studio
#29
Creating an sustainable environment of trust!
#30
Loop Primer: Seamless and Fatigue-Free Music Looping Techniques for Interactive Entertainment
#31
Lunch is served 12:00-14:00! Lunch ticket required, see description for menu
#32
Networking Simple Behaviours Reliably
#33
Only a fool….
#34
Lunch is served 12:00-14:00! Lunch ticket required, see description for menu
#35
Hidden in the Park – how research on online sexual grooming was turned into a mixed media augmented reality board game
#36
Game Creation for Healing
#37
Creating the world of Immortal Realms: Vampire Wars
#38
SGC'19 Award Dinner! (Separate ticket required, menu in description)
#39
Applying the principles of Producing in creating a better future
#40
Level Up for a Better Next Generation: Be the Champion for Your Youngest Players
#41
Weekly releases - Break up with crunch and find new love through constraints and goals
#42
SGC'19 Award Dinner Pre-Dinner Mingle! (Separate ticket required)
#43
Games For Future: New Trends and Challenges in Chinese Video Game Culture
#44
No Code, No Problem…with HiberWorld
#45
Which three words
#46
Why outsourcing makes sense for game audio
#47
Games For A Warming World
#48
With News as With Games - Using game engagement as a model for engaging young readers in local news
#49
Raising Issues of Ecological Sustainability through Game Design
#50
Work environment for gaming companies
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Animation
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Design
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Management
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Tech
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Wednesday, Oct 16
Thursday, Oct 17
Friday, Oct 18
Recently Active Attendees
JD
Jianguo Ding
Nasser Elmasri
HG
Hannibal Glaser
Amandine Pekel
Marlene Sundberg
Edison Kardirsson
Sara Ponnert
Hannes Hultgren
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